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Province mechanics are explained in the new dev diary for the strategy game Gilded Destiny

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Gilded Destiny is shaping up to be a complex and immersive strategy game, and the latest developer update offers a detailed look into its province mechanics. The game’s content designer, James, introduced these mechanics in the first Dev Diary of 2025, revealing how players can manage their provinces and shape their country’s economy. The game will be available on PC via Steam in 2025.

The developers recently launched a pre-alpha version of the game, allowing a small group of 100 testers to provide feedback. Based on their suggestions, the team is revising several mechanics, adjusting the economy, and reworking parts of the user interface. Once these changes are made, the pre-alpha will expand to more testers. Players who missed the Kickstarter campaign may still have a chance to purchase access to the alpha.

One of the major updates involves the province UI, which has been slightly redesigned. Players will have full control over their country, including the ability to rename provinces. The appointment of governors plays a key role, as leaders gain experience that can prepare them for higher government positions.

Using Pomerania as an example, James explained how provinces contribute to the economy. Pomerania has a population of 646,000 and adds 120 million to the total GDP. The province also contains major cities, such as Stolp and Kösling, which were small in 1822 but will grow over time. Factories, like the textile mill in Stolp, convert raw materials into valuable goods, influencing employment and economic stability.

Each province has a population tab that displays demographic details, including class distribution, ethnic groups, and religious beliefs. In Pomerania, 85% of the population are smallholders, 90% are North German, and 90% follow Protestantism. The tab also tracks migration, economic conditions, and employment rates. James also in detail explained the Edicts. Province Edicts offer specific benefits and drawbacks. For example, the Clear-Cut Forestry Edict increases timber production but reduces farm and plantation output due to erosion.

Province Edicts can be customized to create unique effects. For example, a “Mandated Fasting” Edict could remove the food requirement for all residents but drastically increase mortality. Another Edict could spawn an instant army but trigger an automatic war with neighboring countries. The developers promise to add more options as development continues, allowing players to shape their experience.

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