Interview

Thousand Stars Studios on Bringing Aikyam to Life

At the recent Six One Indie Showcase, Kyle Stevenson spoke with developers from Thousand Stars Studios.

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A journey into the human psyche: Vidas Salavejus and his game Timore Narhelma

Players are tasked with not only overcoming their fears, but also questioning their own actions in a beautifully designed, terrifying world.

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Kingdom Come Deliverance 2: Bigger, Better, and More Immersive

Although the game's release has been pushed back to February 11, 2025, early previews suggest that the game is progressing well.

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[UPDATE] Pocketpair's CEO is considering turning Palworld into a live-service game

From a business perspective, live-service games often have a longer lifespan and can bring in steady earnings over time.

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The Journey of Samantha and Kostia: From Advertising to Video Games

Copycat is not just a game about cats; it is a deep exploration of themes like home, belonging and identity.

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Inside the Making of Coridden: A Chat with the Developers

Anshar Publishing has released a new YouTube video on their channel, providing a detailed look at their upcoming action RPG, Coridden.

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Baldur’s Gate 3 Director Originally Worried Game Would Be Too Short

In a recent interview with BAFTA, Vincke explained that the team originally planned for a bigger game.

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Behind the scenes of Ghostboy: An insight into an interesting tower-defense game

Tomi, Gergő and Roland, the team behind Ghostboy, explained the meaning of this game and the inspiration behind it.

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Behind the scenes of a Roman city builder Pax Augusta

While some aspects of the game have been simplified for better gameplay, the overall experience remains faithful to the historical facts.

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Tenjutsu is a new Roguelike game from the creator of Dead Cells

Tenjutsu draws inspiration from old-school anime culture and offers a unique gaming experience.

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