Xbox Game Pass - IndieGames https://www.indie-games.eu/en All about Indie Games Wed, 25 Jun 2025 10:40:08 +0000 en-GB hourly 1 https://wordpress.org/?v=6.8.1 https://www.indie-games.eu/wp-content/uploads/2023/10/cropped-logo-ig-novo3-32x32.png Xbox Game Pass - IndieGames https://www.indie-games.eu/en 32 32 Dark Queen of Samobor: Josip Vincetić o Xbox Game Passu i izazovima razvoja https://www.indie-games.eu/en/dark-queen-of-samobor-vincetic-talks-xbox-game-pass-and-dev-challenges/ https://www.indie-games.eu/en/dark-queen-of-samobor-vincetic-talks-xbox-game-pass-and-dev-challenges/#respond Wed, 25 Jun 2025 10:40:07 +0000 https://www.indie-games.eu/?p=26671 In a recent interview with IndieGames.eu, he shared the challenges they have faced so far.

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Josip Vincetić, co-founder of Downtown Game Studio in Osijek, Croatia, is developing Dark Queen of Samobor, a side-scrolling action-adventure game rooted in Croatian mythology and literature. In a recent IndieGames.eu interview, he discussed the game’s development and indie game challenges.

Dark Queen of Samobor draws from the dark fantasy of Croatian folklore, weaving a linear narrative around the mythical Black Queen, Barbara of Celje, inspired by Antun Šenoa’s poem “Zmijska kraljica” and the works of Ivana Brlić-Mažuranić. Josip and his brother Mato aim to create an atmospheric experience reminiscent of games like Inside, blending 2.5D visuals with a haunting story.

The game’s development has been supported by the Croatian Audiovisual Centre (HAVC), which provided crucial funding through a competitive grant, allowing the brothers to focus on their vision. However, Vincetić emphasized that financing remains their biggest challenge, describing it as a “marathon” that lasts the entire development cycle.

Dark Queen of Samobor may join Xbox Game Pass, as Josip Vincetić shared that they have talked with people at Xbox about a program that support games in development. This could greatly increase the game’s visibility to millions of subscribers. However, Vincetić noted that such deals need careful financial review, as some involve upfront payments but sacrifice royalties post-launch. “It’s a big chance to reach players”, he said, “but we must weigh if it’s financially better than selling directly after release.”

Optimization remains a big challenge, as the team works to make Dark Queen of Samobor run smoothly on various PCs. Vincetić said balancing optimization with core development is time-consuming, with much work still to do. Early on, they tried smaller side projects to fund the game, but this slowed progress. Instead, they secured support from HAVC, HAMAG-BICRO grants, and Zagreb’s tourism board, though these funds are limited.

The game is preparing for closed alpha testing in late 2025 on Steam and an open beta in early 2026. A Steam Next Fest demo is planned, along with potential releases on PlayStation, Xbox, and Nintendo Switch, depending on funding and publisher support.

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Nostalgična ’80-ih tinejdžerska avantura Mixtape ukrala je pozornost na ovogodišnjem Summer Game Festu https://www.indie-games.eu/en/nostalgic-80s-teen-adventure-mixtape-steals-the-show-at-summer-game-fest/ https://www.indie-games.eu/en/nostalgic-80s-teen-adventure-mixtape-steals-the-show-at-summer-game-fest/#respond Sat, 07 Jun 2025 12:00:33 +0000 https://www.indie-games.eu/?p=26055 The mixtape follows three friends on their latest adventure.

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Mixtape, the latest project from Beethoven & Dinosaur, the studio behind the acclaimed The Artful Escape, debuted a new trailer at Summer Game Fest 2025 that’s got everyone talking. Published by Annapurna Interactive, this coming-of-age adventure is set to launch soon on PlayStation 5, Xbox Series X|S, and PC via Steam and Epic Games Store, with day-one availability on Xbox Game Pass.

Mixtape follows three friends on their final adventure, guided by a perfectly curated playlist of 80s and 90s hits featuring iconic bands like DEVO, Roxy Music, The Smashing Pumpkins, Joy Division, and Siouxsie and the Banshees. This soundtrack fuels a series of dreamy vignettes, each highlighting key teenage moments: first kisses, late-night mischief, skateboarding, fireworks, and sneaking into abandoned theme parks.

The trailer, packed with amazing visuals, captures the era’s spirit, blending nostalgic realism with dreamlike, fantastical moments that evoke the emotional highs of adolescence. Echoing Life is Strange, the game uses abstract storytelling to amplify the pivotal moments shaping its characters. The distinctive style of Beethoven & Dinosaur, seen in the psychedelic flair of The Artful Escape, shines through in this title as well.

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Clair Obscur: Expedition 33 prodan je u milijun kopija i privukao 121.000 istovremenih igrača na Steamu https://www.indie-games.eu/en/clair-obscur-expedition-33-sells-1-million-copies/ https://www.indie-games.eu/en/clair-obscur-expedition-33-sells-1-million-copies/#respond Sun, 27 Apr 2025 19:20:58 +0000 https://www.indie-games.eu/?p=24185 This turn-based RPG from French developer Sandfall Interactive has taken the gaming world by storm since its release.

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Clair Obscur: Expedition 33, a turn-based RPG from French developer Sandfall Interactive, has taken the gaming world by storm since its release on April 24, 2025. The debut title, published by Kepler Interactive, sold over 1 million copies across PlayStation 5, Xbox Series X/S, and PC in just three days, not counting players accessing it through Xbox Game Pass. On Steam, the game reached a peak of 121,422 concurrent players.

Set in a haunting, Belle Époque-inspired world, Clair Obscur: Expedition 33 follows the members of Expedition 33 on a quest to defeat the Paintress, a mysterious entity who awakens yearly to paint a number on her monolith, erasing everyone of that age. This year, the number is 33, signaling a dire mission for the team. The game blends turn-based combat with real-time mechanics, allowing players to dodge, parry, and counter while chaining combos and targeting enemy weak points.

Its oil painting-like art style, gripping narrative, and a voice cast featuring talents like Charlie Cox, Ben Starr, and Jennifer English have drawn comparisons to JRPG giants like Final Fantasy and Persona. Developed by a small team of about 30 former Ubisoft developers, the game’s polish and ambition have exceeded expectations for a first-time studio.

Kepler Interactive announced on April 27 that the game surpassed 1 million copies sold across all platforms, a milestone reached in just three days. This figure, which excludes Game Pass players, highlights the game’s broad appeal, especially at its accessible 49.99€ price point. Its availability on Game Pass, Epic Games Store, and consoles likely pushed its total player count far higher.

According to SteamDB, Clair Obscur: Expedition 33 peaked at 121,422 concurrent players on April 27 surpassing the all-time peaks of major RPGs like Metaphor: ReFantazio (85,961), Persona 3 Reload (45,002), and Like a Dragon: Infinite Wealth (46,161). Starting with 51,922 concurrent players on launch day, the game saw steady growth, hitting 98,000 by April 26 and crossing 115,000 before reaching its record high.

Critical reception has been a driving force behind the game’s success. Clair Obscur: Expedition 33 boasts a 92 Metacritic score, tying with Blue Prince as 2025’s highest-rated game, and a 91 on OpenCritic. Looking ahead, Clair Obscur: Expedition 33’s trajectory suggests more milestones to come. Its high ratings, growing player base, and critical acclaim position it as a Game of the Year contender alongside titles like Kingdom Come: Deliverance 2.

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Blue Prince – Zagonetke se stapaju s roguelike žanrom https://www.indie-games.eu/en/blue-prince-puzzles-blend-with-roguelike-review/ https://www.indie-games.eu/en/blue-prince-puzzles-blend-with-roguelike-review/#respond Tue, 22 Apr 2025 15:58:40 +0000 https://www.indie-games.eu/?p=23945 Blue Prince is a genre-defying adventure set in the ever-changing Mount Holly mansion.

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  • DEVELOPER: Dogubomb
  • PUBLISHER: Raw Fury
  • PLATFORMS: PC, Xbox Series X/S, Xbox Game Pass, PlayStation 5
  • GENRE: Puzzle
  • RELEASE DATE: April 10, 2025
  • STARTING PRICE: 29,99€
  • REVIEWED VERSION: PC
  • Blue Prince is a genre-defying first-person puzzle adventure set in the ever-shifting Mount Holly mansion. Your goal is to find the elusive Room 46 in a 45-room estate, blending roguelike randomization, strategic room-drafting, and intricate puzzles. Let me start by saying Blue Prince is an excellent game. Its design, atmosphere, and mechanics are all well-crafted, but its biggest flaw is the clash between its roguelike and puzzle elements.

    Early Fun Fades to Tedious Late Grinds

    Puzzles are deep and layered, requiring you to take a note and write things down to keep track of clues and hidden connections. This isn’t a game you can fully experience in just five hours; it constantly reveals new surprises the longer you play. The developers put real care into ensuring you can solve everything solo, with plenty of clues and redundancy to help uncover even the deepest secrets. However, Blue Prince’s endgame becomes a grindy mess where the roguelike elements work against you.

    Roguelike elements force you to retread the same rooms repeatedly, and the RNG often leaves you with little control. The worst part? Knowing the solution to a puzzle but never getting the right room layout to actually solve it. That said, the mansion’s daily reset and randomized room-drafting keep each run fresh, but the system just needs a better balance to give you more agency.

    Blue Prince revolves around drafting rooms onto a 5×9 grid, starting from three doors in the Entrance Hall. Each door offers three room choices like a Kitchen, Observatory, or Closet with unique exits, items or puzzles. You get 50 steps per “day” (used when entering rooms or interacting), and running out resets progress until the next day.

    Smart drafting is also crucial: Hallways link multiple exits, while dead-end rooms like Closets can trap you if placed poorly. Rooms are color-coded by type (Green = gardens, Orange = hallways) and serve different purposes, for example, the Security Room tracks items, while the Boiler Room tweaks house rules. But heavy randomization can backfire. If keys to unlock rooms or items don’t appear, some runs just feel like dead ends, which happens far more often than you’d like.

    RNG Tests Puzzle Mechanics

    Back onto the puzzles, they vary from self-contained challenges like math problems or combination locks to sprawling mysteries that connect clues across multiple playthroughs. For instance, you might find a note in the Study that hints at a safe code in the Den but only after several days of observation will the solution become clear.

    What makes the game special is how naturally it presents clues. You’ll find hints hidden in letters, books, and environmental details, rewarding thorough exploration rather than obvious signposting. Permanent upgrades help balance the randomness, for example, you can install Upgrade Disks in DOS computers to improve rooms adding extra steps or keys for all future runs, and solved puzzles stay solved.

    Story reveals itself through exploration rather than cutscenes, uncovering family secrets, political drama, and the mystery of a missing author. Like Gone Home or Outer Wilds, you piece together Mount Holly’s history through notes, objects, and environmental clues. The subtle storytelling delivers satisfying “aha!” moments when a painting suddenly makes sense after 20 hours. There are cut scenes, but they serve more as an introducion than properly continuing the story.

    Blue Prince offers great replay value. While challenging, with no hint system or difficulty options, each failed run teaches you something new. When the roguelike elements work in your favor, the game shines, but when luck turns against you, forcing constant day resets just to progress, frustration can outweigh the fun. Unfortunately, this does hurt the overall replay value.

    Very Rewarding Game Once You Get Hang Of It

    Every one of the 45+ rooms is packed with detail, whether it’s the cozy fireplace in the Den or the unsettling depths of the Boiler Room. Small touches, like a knocked-over candlestick or a hamster wheel in the Bunkroom, make the world feel alive, leaving you wondering what’s just decoration and what’s a clue. The 3D art also pulls you in, with clever details like hallway windows appearing along the mansion’s edges.

    Blue Prince starts strong, the developers cracked the code on RNG-driven puzzles by flooding you with enough challenges to always feel progress. But after dozens of hours, you will eventually hit a wall. The shrinking room pool turns progression into a grind, and the mansion demands you keep backtracking. The big puzzles inherit the small ones’ flaws: bloat. Hunting for specific rooms becomes tedious, first finding the right layout, then hoping prerequisite pieces appear in the same run.

    On top of everything mentioned, we can’t forget that the game also has its own resources, specifically keys, gold coins, and diamonds, which you use to unlock rooms, purchase special blueprints, or to use various useful objects, such as a sledgehammer to break locks. There are also passcards and batteries that help open shortcuts or power devices.

    In the end, this is a thinker’s game; challenging but deeply rewarding, where every discovery feels earned. The striking cel-shaded art and moody soundtrack also pull you into its world completely. While the randomness and difficulty might test your patience, it’s an essential experience for puzzle lovers, especially for fans of Outer Wilds or Return of the Obra Dinn.

    Pros Cons
    Addictive gameplay loop. Frustrating RNG elements.
    Stunning visuals and atmosphere. Repetitive puzzles.
    Interesting puzzles. Steep learning curve.
    Continuous progress through the days. Grindy late parts of the game.
    Content
    80%
    Gameplay
    70%
    Graphics
    90%
    Final score

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    Besplatni Stargazer DLC za Eternal Strands uvodi novu mapu, nove neprijatelje i oružja https://www.indie-games.eu/en/free-stargazer-dlc-for-eternal-strands-adds-new-map-enemies-and-weapons/ https://www.indie-games.eu/en/free-stargazer-dlc-for-eternal-strands-adds-new-map-enemies-and-weapons/#respond Thu, 17 Apr 2025 08:26:20 +0000 https://www.indie-games.eu/?p=23817 With the Stargazer DLC, you get a brand new armor set, three new weapons, and an impressive new map called the Starlight Cape.

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    Yellow Brick Games has released the free Stargazer DLC for its action-adventure game Eternal Strands. Essentially a major update, it brings a variety of new content including gear, large-scale creature battles, and a story continuation, all presented in the artistic style of renowned designer Yusuke Mogi, known for his work on Final Fantasy XIV and Final Fantasy XVI.

    With the Stargazer DLC, players receive a brand-new armor set, three new weapons, and an impressive new map called Starlight Cape. In addition to battles against diverse enemies and a new boss, the update also delivers new quests that continue the main story, revealing more of the Enclave’s secrets. A special addition is a drone companion that dynamically synergizes with Brynn’s magic abilities.

    Also included is a Story Difficulty mode for those who prefer a more relaxed gameplay experience focused on narrative. Players can now customize armor colors, and a dedicated “Tips & Tricks” hub has been added to help new players get familiar with the game’s mechanics.

    The Eternal Strands: Stargazer DLC is available now on PlayStation 5, Xbox Series X/S, and PC via Steam, and Game Pass subscribers can access it at no additional cost. You can read our full review of the game here.

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    Descenders Next izlazi početkom travnja, bit će dostupan i na Xbox Game Passu https://www.indie-games.eu/en/descenders-next-is-releasing-in-early-april/ https://www.indie-games.eu/en/descenders-next-is-releasing-in-early-april/#respond Wed, 26 Feb 2025 17:39:06 +0000 https://www.indie-games.eu/?p=21654 The game builds on the success of Descenders by introducing new sports, larger worlds, and better driver control.

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    No More Robots and Ragesquid have announced that Descenders Next, the highly anticipated follow-up to the hit extreme sports game Descenders, will launch on April 9. The game will be available on Steam, Xbox One, Xbox Series X/S, and will also debut on Game Pass for PC and Xbox. Descenders Next promises to take the adrenaline-fueled action of its predecessor to new heights, or rather, new slopes.

    The game builds on the success of Descenders by introducing new sports, larger worlds, and more control over your rider. At launch, you can hit the slopes with snowboarding and mountainboarding, with additional sports planned for future updates. The game offers a massive open world to explore, featuring huge biomes, secret parks, and hand-crafted courses connected by procedurally generated maps.

    You can choose to ride solo or join up to 11 others in multiplayer mode, shredding the same slopes together. With enhanced controls, you can perform flips, barrel rolls, and grinds, adding a new level of skill and style to your runs. The game also features a wide range of customization options, including clothing, kits, and boards, allowing you to deck out your rider in unique ways.

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    Echo Weaver, avantura s vremenskom petljom, dolazi na Xbox i Game Pass 2025. godine https://www.indie-games.eu/en/echo-weaver-coming-to-xbox-and-game-pass-in-2025/ https://www.indie-games.eu/en/echo-weaver-coming-to-xbox-and-game-pass-in-2025/#respond Tue, 25 Feb 2025 22:14:19 +0000 https://www.indie-games.eu/?p=21647 Echo Weaver brings a unique adventure, and tells the story of a destroyed society trapped in a fatal time loop.

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    Publisher Akupara Games and developer Moonlight Kids have announced that Echo Weaver, the fast-paced “metroidBRAINia” game, will launch for Xbox Series X/S, Xbox One, and PC via Steam in 2025. The game will also be available on Xbox Game Pass.

    Echo Weaver is a unique time-loop adventure that tells the story of a ruined society trapped in a fatal time loop. You take on the role of the last Weaver, a remnant of this society, and must uncover the mysteries of their world, and their own past, by exploring beautifully drawn biomes, helping quirky survivors, and tracking down leads.

    The game challenges you to use each loop to chip away at the mystery, fine-tuning their skills to blaze through new routes, harvest potent “echoes,” and unlock game-altering secrets and shortcuts. By gaining powerful knowledge, you can reshape the timeline and master the loop, weaving a new fate for those trapped within.

    Echo Weaver stands out with its innovative “metroidBRAINia” design, where knowledge is the only gear you need. Unlike traditional metroidvania games that rely on upgrades and unlocks, it focuses on discovering secrets and learning new ways to navigate the world.

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    TANUKI: Pon’s Summer dobio je novi trailer, pojavit će se na Xbox Game Passu kasnije ove godine https://www.indie-games.eu/en/tanuki-pons-summer-gets-new-gameplay-trailer/ https://www.indie-games.eu/en/tanuki-pons-summer-gets-new-gameplay-trailer/#respond Tue, 25 Feb 2025 18:52:41 +0000 https://www.indie-games.eu/?p=21613 In this game, you'll explore a picturesque Japanese town, deliver packages, perform BMX tricks, and help the locals.

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    CRITICAL REFLEX and studio Denkiworks have released a new gameplay trailer for the charming adventure TANUKI: Pon’s Summer during the ID@Xbox Showcase. This game will be available for Nintendo Switch, Xbox Series X/S, Game Pass, and PC via Steam later this year, inviting you to step into the paws of Pon, a mail carrier and BMX expert with a big mission: to restore the Great Tanuki Shrine before the spring Matsuri festival.

    In TANUKI: Pon’s Summer, you explore a picturesque Japanese town, delivering packages, pulling off BMX tricks, and helping locals with quirky quests. As Pon, a furry tanuki with a knack for biking, you’ll ride through vibrant streets, perform stunts, and immerse yourself in the charm of village life. The ultimate goal is to restore the Great Tanuki Shrine, but along the way, you’ll have plenty of opportunities to enjoy summer activities like baseball, sumo, taiko drums, and more.

    The game also features a unique emoji-based dialogue system, allowing you to build relationships with the town’s quirky residents. Whether you choose to befriend or annoy them, your interactions will shape your story and add depth to the experience. The world of TANUKI: Pon’s Summer is inspired by the developers’ lived experiences in Kyoto, Aomori, Sapporo, and Beppu, creating a lovingly crafted environment that feels authentic.

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    Uz već najavljenu PC verziju, puzzle igra Blue Prince dolazi i na PlayStation i Xbox https://www.indie-games.eu/en/blue-prince-adds-playstation-and-xbox-release/ https://www.indie-games.eu/en/blue-prince-adds-playstation-and-xbox-release/#respond Thu, 13 Feb 2025 23:30:20 +0000 https://www.indie-games.eu/?p=21056 In Blue Prince, you take on the role of the heir to Mt. Holly, a mysterious mansion whose rooms change every day.

    The post In Addition to the Previously Announced PC Version, Puzzle Game Blue Prince Is Coming to PlayStation and Xbox first appeared on IndieGames.

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    Publisher Raw Fury and developer Dogubomb have announced that Blue Prince, a game that blends puzzles and strategy, will launch this spring for PlayStation 5, Xbox Series X/S, and PC via Steam. Additionally, the game will be available from day one as part of the PlayStation Plus Game Catalog and Xbox Game Pass.

    In Blue Prince, you take on the role of the heir to Mt. Holly, a mysterious mansion where the rooms change every day. Your goal is to explore the estate, uncover its secrets, and ultimately find the legendary Room 46. However, the path to it is far from simple, each day, the mansion resets, and the rooms you encounter depend on your choices.

    The game combines elements of mystery, strategy, and puzzle-solving to create a unique and unpredictable experience. As you explore, you'll uncover the estate’s rich and dark history, filled with intrigue, blackmail, and the mysterious disappearance of a local children's book author. The deeper you delve into the story, the more you realize that the past is closer than it seems.

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    Survival igra The Alters odgođena je na neodređeni datum https://www.indie-games.eu/en/survival-game-the-alters-has-been-delayed/ https://www.indie-games.eu/en/survival-game-the-alters-has-been-delayed/#respond Wed, 12 Feb 2025 21:41:03 +0000 https://www.indie-games.eu/?p=20991 In The Alters, you play as Jan Dolski, an ordinary man stranded on a distant and dangerous planet.

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    11 bit studios, the creators of This War of Mine and Frostpunk, have announced a delay for their upcoming survival game, The Alters. Originally planned for release in Q1 2025, the game is now set to launch later in the same year. The Alters will be available on PlayStation 5, Xbox Series, PC via Steam, Epic Games Store, GOG, and Microsoft Store, as well as on Game Pass.

    In The Alters, you play as Jan Dolski, an ordinary man stranded on a distant and dangerous planet. Facing impossible odds, Jan must rely on alternate versions of himself, created using a mysterious substance called Rapidium to survive. These “alters” are different versions of Jan, each shaped by a key decision he made in the past. Together, they must work to overcome the planet’s challenges and find a way home.

    In a lore-themed message, 11 bit studios explained the delay as a necessary step to ensure The Alters meets their high standards. The additional time will allow the team to refine the game’s mechanics, enhance its features, and deliver a more polished and rewarding experience. The studio emphasized that “almost ready” is not part of their vocabulary, and they are committed to delivering a game that lives up to players’ expectations.

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